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 house music


Benchmarking Sub-Genre Classification For Mainstage Dance Music

arXiv.org Artificial Intelligence

Music classification, with a wide range of applications, is one of the most prominent tasks in music information retrieval. To address the absence of comprehensive datasets and high-performing methods in the classification of mainstage dance music, this work introduces a novel benchmark comprising a new dataset and a baseline. Our dataset extends the number of sub-genres to cover most recent mainstage live sets by top DJs worldwide in music festivals. A continuous soft labeling approach is employed to account for tracks that span multiple sub-genres, preserving the inherent sophistication. For the baseline, we developed deep learning models that outperform current state-of-the-art multimodel language models, which struggle to identify house music sub-genres, emphasizing the need for specialized models trained on fine-grained datasets. Our benchmark is applicable to serve for application scenarios such as music recommendation, DJ set curation, and interactive multimedia, where we also provide video demos. Our code is on \url{https://anonymous.4open.science/r/Mainstage-EDM-Benchmark/}.


HouseX: A Fine-grained House Music Dataset and its Potential in the Music Industry

arXiv.org Artificial Intelligence

Machine sound classification has been one of the fundamental tasks of music technology. A major branch of sound classification is the classification of music genres. However, though covering most genres of music, existing music genre datasets often do not contain fine-grained labels that indicate the detailed sub-genres of music. In consideration of the consistency of genres of songs in a mixtape or in a DJ (live) set, we have collected and annotated a dataset of house music that provide 4 sub-genre labels, namely future house, bass house, progressive house and melodic house. Experiments show that our annotations well exhibit the characteristics of different categories. Also, we have built baseline models that classify the sub-genre based on the mel-spectrograms of a track, achieving strongly competitive results. Besides, we have put forward a few application scenarios of our dataset and baseline model, with a simulated sci-fi tunnel as a short demo built and rendered in a 3D modeling software, with the colors of the lights automated by the output of our model.


(Deep) House: Making AI-Generated House Music

#artificialintelligence

People have been trying to make machine generated music for a long time. Some of the earliest examples were musicians punching holes in piano roles to create complex melodies unplayable by humans (see Conlon Nancarrow, 1947). More recently, it's looked like electronic music in the form of MIDI files, where, by specifying various attributes --the instrument, pitch, duration, and timing--songs can be symbolically represented. But what does it look like for AI to run the whole generation process? This article explores generative audio techniques, training OpenAI's Jukebox on hours of house music.